2024-0724-2242 'DEATHLOOP' - Designing Trinkets for Freedom, Choice, and Emergence
- type of notes
#ToBeArchived
Slip-box
To be fleeting notes
Fleeting
To be literature notes (Understanding)
L-Origin
L-My Words
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只有几个 GD
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Trinkets

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Bonecharms
- 角色装备
- 从 Dishonor 中演化而来

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Loadouts
- 人物之间可以选择不同的装备配置
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First integration
- 4-5
- Limit
- Only for character
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First impression
- 有趣,想要保留
- 增加了深度
- 有一些很有趣
- 有一些组合很有意思,涌现出了意料之外的结果
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Next steps
- 有潜力
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Development - paper iteration
- Meaningful choice
- 提供 progression 深度
- 让玩家持续进行决策
- 希望不只是作用于玩家,也可以作用于装备
- NPC 也能用
- 否则这个世界中为什么存在呢
- 带来敌人的能力变化
- 和难度匹配
- 玩家不能随时改变
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Design for freedom & emergence
- 支持玩家的每种选择
- 物品之间可以交互
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先定义可能的列表
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再进行筛选
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把武器能力做成固定属性,以避免太多坑
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Case study - silver bullet
- Kill anything you hit, can't be reloaded
- Ammo isn't spent if you hit someone, miss then out for he rest of the mission
- rule handler system
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Big problem
- Balance
- Solution - synergies in excel - only thing matters is interaction

- Balance same time based on the categories
- Use ttk/stk excel to find and check balance quickly
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Other problem
- Player couldn't tell the feedback
- Storytelling helps
- Distribution
- Split to drop or not
- Distribute based on narrative
- Player couldn't tell the feedback
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让机制互相交互
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让玩家可以选择
- 多种选项
- 选项有差别
- 选项有意义
- 选项是 balanced
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让机制互相联系
- 并且与世界联系
L-Zotero citation key
https://gdcvault.com/play/1034227/-DEATHLOOP-Designing-Trinkets-for
To be permanent notes (Complete Ideas)
P-Self Explained Sentences
P-Connection
- Parent
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- Caused by::
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- Excalidraw::
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- Excalidraw::
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- against::
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